LicenseManager

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LimeLM vs LicenseManager

A side-by-side look at LimeLM and LicenseManager: what each one does, which SDKs they ship, and what they cost at your volume.

LicenseManager is our product. Prices and features come from each vendor's public pricing page and documentation, checked on 2026-10-25. Report an error.

LicenseManager

Our product

Licensing service

License keys for desktop apps, created from Stripe payments and validated with one request.

Free tier
Up to 100 active licenses
Paid plans from
€29 / month
Fee per sale
None
Billed on
Licenses active in the last 90 days

Best for: Indie developers and small teams selling desktop apps with Stripe, who want licensing without building a backend.

LimeLM

Licensing service

wyDay's licensing service, built around the TurboActivate and TurboFloat native libraries.

Free tier
Up to 10 activations in total
Paid plans from
$17 / month
Fee per sale
None
Billed on
Total activations

Best for: Native Windows, macOS and Linux apps, in languages like C++, C# or Delphi.

What you'd pay

Enter your price and monthly sales to see the monthly cost of each tool, with the cheapest plan that fits.

Monthly revenue: €570.

  • LimeLM is 23% more expensive than LicenseManager, a difference of €11.42 per month.

Per month, excluding VAT. Assumes one-time purchases and customers using your app for 4 months, with Stripe's fees for the tools that aren't a merchant of record.

What LicenseManager does differently

  • Lower cost

    In every one of the 12 scenarios we computed, LicenseManager costs less than LimeLM. With 10 licenses sold a month at €19 each: with LicenseManager, you'd pay €14.62 less per month: LimeLM is 3.1x more expensive.

  • More SDKs

    Official LicenseManager SDKs exist for Tauri, Swift, Ruby, and PHP, with no LimeLM equivalent.

  • Subscription licenses

    LicenseManager keeps licenses valid while a subscription is paid, and stops them when it ends. LimeLM leaves renewing licenses with subscription payments to your own code. Recurring Stripe prices, valid while paid, every update included.

  • Larger free plan

    On the free plans, LicenseManager allows 100 active licenses and LimeLM 10 activations.

  • Only active licenses count

    LicenseManager's plans count licenses used in the last 90 days. LimeLM's count every activation ever made, used or not.

What LimeLM does well

  • Floating licenses

    LimeLM supports floating licenses, while LicenseManager has no floating licenses. From the Plus plan, trials only below.

  • More SDKs

    LimeLM has official SDKs for C++ and Delphi, which LicenseManager doesn't.

  • Lower entry price

    The first paid plan is $17 per month on LimeLM, and €29 on LicenseManager.

Feature by feature

Features the vendor doesn't document are marked as such, not as missing.

FeatureLicenseManagerLimeLM
Offline validationThe app can check a license without reaching the vendor's servers, usually with a signed file or token.YesEd25519-signed tokens, checked offlineYes
Machine activation limitsA license can be limited to a number of devices, enforced by the service.YesYes
TrialsTime-limited licenses to let users try the app.YesYesVerified trials
Perpetual licensesLicenses that never expire.YesYes
Updates for a limited timeCustomers keep the versions released while their license was valid, after it ends.YesCustomers keep the last version released in their periodNot documented
Customer portalA page where customers find their keys and manage their devices on their own.YesCustomers find their keys, free machines, cancel for a refund and manage their subscriptionNot documented
Money back guaranteeCustomers cancel a license on their own during a set period: it stops working and their payment is refunded.YesSet in days on each offer, refunded through your Stripe accountNot documented
Subscription licensesLicenses that renew with each recurring payment and stop when the subscription ends, without code on your side.YesRecurring Stripe prices, valid while paid, every update includedNoYou update an expiration field from your payment processor
Stripe integrationLicenses are created from Stripe payments with no code on your side.YesEach Stripe payment or subscription creates a license and emails the keyYesAlso PayPal, FastSpring, Skrill and authorize.net
Merchant of recordThe vendor sells on your behalf and handles sales tax and VAT for you.NoNo
Built-in checkoutA hosted checkout page sold with the tool.NoUses your Stripe checkout or payment linksNo
AnalyticsDashboards of licenses, usage or revenue.YesActive machines, versions, platforms, revenue, MRR and churnNot documented
Test modeA separate environment or sandbox to build the integration.YesNot documented
Audit logA history of what happened to each license.YesEvents on every licenseNot documented
File hosting and downloadsThe vendor hosts your installers or packages.NoNot documented
Outgoing webhooksYour server is notified of license events.NoNot documented
Floating licensesA pool of seats shared by several machines, checked out and released.NoYesFrom the Plus plan, trials only below
Usage meteringLicenses that count consumption, like API credits.NoNo
SSO for your teamSign in to the dashboard with SAML or another identity provider.NoNot documented
Self-hostingRun the licensing server on your own infrastructure.NoNot documented
Open sourceThe service's source code is public.NoNo

SDKs compared

Licensing SDKs handle validation in your app. API clients wrap the REST API.

TechnologyLicenseManagerLimeLM
Electron@licenseman/electronLicensing SDKTurboActivate (Node.js / Electron)Licensing SDK
JavaScriptTypeScript SDKAPI clientTurboActivate (Node.js)Licensing SDK
PythonPython SDKAPI clientTurboActivate (Python)Licensing SDK
GoGo SDKAPI clientTurboActivate (Go)Licensing SDK
JavaJava SDKAPI clientTurboActivate (Java)Licensing SDK
C# (.NET)C# SDKAPI clientTurboActivate (C#)Licensing SDK
PHPPHP SDKAPI clientREST API
RubyRuby SDKAPI clientREST API
C++REST APITurboActivate (C/C++)Licensing SDK
Swiftlicensemanager-swiftLicensing SDKREST API
DelphiREST APITurboActivate (Delphi)Licensing SDK
Tauritauri-plugin-licensemanagerLicensing SDKREST API
REST APIUsable from any languageYesWith an OpenAPI documentYes

Every plan

LicenseManager

PlanPer monthActive licenses (last 90 days)API requests / monthProducts
Free€010010,0003
Startup€291,000100,00010
Standard€995,0001,000,000Unlimited
CustomCustomUnlimitedUnlimited-
  • Every feature is on every plan, plans only differ by their limits.
  • No fee on sales: payments go to your own Stripe account.
  • Over a limit, a 7-day grace period starts and the app keeps working.

LimeLM

PlanPer monthTotal activationsProducts
Free$0101
Solo$173001
Basic$471,2003
Plus$813,0004
Plus-Plus$16510,0005
Premium$24930,0006
Max$599UnlimitedUnlimited
  • Plans limit the total number of activations, not monthly activations.
  • Floating licenses are limited to trials below the Plus plan.
  • Paid plans have a 30-day free trial when you sign up for them directly.

Which one to choose

Choose LicenseManager for indie developers and small teams selling desktop apps with Stripe, who want licensing without building a backend. Choose LimeLM for native Windows, macOS and Linux apps, in languages like C++, C# or Delphi. In 12 of 12 price scenarios, LicenseManager costs less than LimeLM.

What sets LicenseManager apart here: lower cost, more SDKs, and subscription licenses.

Other comparisons

Try LicenseManager for free

Up to 100 active licenses for free, every feature included, no credit card.